DRG-Femboy-Voice/Source/FSD/Public/HUDElements.h
2025-04-15 12:39:31 -07:00

62 lines
2.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "HUDElementData.h"
#include "HUDElements.generated.h"
USTRUCT(BlueprintType)
struct FHUDElements {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData OnScreenHelp;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData EnemyHealth;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData RadarDepth;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData PlayerHealthShield;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData PlayerNameClassIcon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData PlayerItems;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData PlayerResources;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData WeaponInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData Grenades;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData FlashLight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData Flares;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData Crosshair;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData Objectives;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData TeamDisplay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData SentryGunDisplay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHUDElementData VersionNumber;
public:
FSD_API FHUDElements();
};