18 lines
467 B
C++
Executable file
18 lines
467 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/NetSerialization.h"
|
|
#include "GraplingGunState.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FGraplingGunState {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FVector_NetQuantize TargetLocation;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 IsGrapling: 1;
|
|
|
|
FSD_API FGraplingGunState();
|
|
};
|
|
|