DRG-Femboy-Voice/Source/FSD/Public/GemResourceData.h
2025-04-15 12:39:31 -07:00

58 lines
1.9 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "IRandRange.h"
#include "ResourceData.h"
#include "Templates/SubclassOf.h"
#include "GemResourceData.generated.h"
class AFSDGameState;
class AGem;
class UDebrisBase;
class UDebrisPositioning;
class UGemResourceCreator;
UCLASS(Blueprintable)
class UGemResourceData : public UResourceData {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* DebrisPositioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CheckIfCompletelyCoveredByTerrain;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FIRandRange GemValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UGemResourceCreator* ResourceCreator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float InfluencerRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftObjectPtr<UDebrisBase>> Debris;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftClassPtr<AGem>> GemClasses;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ImportantRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<AGem>> GemClassesLoaded;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UDebrisBase*> DebrisLoaded;
public:
UGemResourceData();
UFUNCTION(BlueprintCallable, BlueprintPure)
static int32 GetCollectedGemsCreditValue(AFSDGameState* GameState);
UFUNCTION(BlueprintCallable, BlueprintPure)
static int32 GetCollectedGemsAmount(AFSDGameState* GameState);
};