DRG-Femboy-Voice/Source/FSD/Public/GamepadCursorSettings.h
2025-04-15 12:39:31 -07:00

26 lines
788 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "GamepadCursorSettings.generated.h"
UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game)
class UGamepadCursorSettings : public UDeveloperSettings {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxSpeed;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float Acceleration;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float StickySlowDown;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float DeadZone;
public:
UGamepadCursorSettings();
};