26 lines
788 B
C++
Executable file
26 lines
788 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "GamepadCursorSettings.generated.h"
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UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game)
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class UGamepadCursorSettings : public UDeveloperSettings {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxSpeed;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Acceleration;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float StickySlowDown;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DeadZone;
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public:
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UGamepadCursorSettings();
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};
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