118 lines
5 KiB
C++
Executable file
118 lines
5 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
|
#include "GameFunctionLibrary.generated.h"
|
|
|
|
class ADeepCSGWorld;
|
|
class AFSDGameMode;
|
|
class AFSDGameModeSpaceRig;
|
|
class AFSDGameState;
|
|
class APlayerCharacter;
|
|
class IMissionModeManager;
|
|
class UMissionModeManager;
|
|
class UAsyncManager;
|
|
class UAudioComponent;
|
|
class UCampaignManager;
|
|
class UFSDGameInstance;
|
|
class UFSDSaveGame;
|
|
class UGameData;
|
|
class UGoogleAnalyticsWrapper;
|
|
class UObject;
|
|
class USoundBase;
|
|
class UWindowManager;
|
|
class UWindowWidget;
|
|
|
|
UCLASS(Blueprintable)
|
|
class FSD_API UGameFunctionLibrary : public UBlueprintFunctionLibrary {
|
|
GENERATED_BODY()
|
|
public:
|
|
UGameFunctionLibrary();
|
|
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
|
|
static void SpawnOrUpdateAudio2D(UObject* WorldContext, UPARAM(Ref) UAudioComponent*& AudioComponent, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, FName FloatParamName, float FloatParam);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static void SetUsePushToTalk(bool Enable);
|
|
|
|
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
|
|
static void SetGlobalGravityZ(UObject* WorldContextObject, float GravityZ);
|
|
|
|
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
|
|
static void SetGlobalGravityScale(UObject* WorldContextObject, float GravityScale);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static bool IsWorldTickEnabled(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static void IsTearingDown(UObject* caller, bool& NewIsTearingDown);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static bool IsPlayingOffline(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static bool IsPlayInEditor(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static UWindowManager* GetWindowManager(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static bool GetUsePushToTalk();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static UWindowWidget* GetTopWindow(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static FString GetProjectVersion();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
|
|
static int32 GetNumPlayers(UObject* WorldContext);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
|
|
static int32 GetNumAdditionalPlayers(UObject* WorldContext);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static FString GetMajorProjectVersion();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
|
|
static APlayerCharacter* GetLocalPlayerCharacter(UObject* WorldContext);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static UGoogleAnalyticsWrapper* GetGoogleAnalyticsWrapper(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static float GetGlobalGravityZ(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static AFSDGameModeSpaceRig* GetFSDSRGameMode(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static UFSDSaveGame* GetFSDSaveGame(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static AFSDGameState* GetFSDGameState(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static AFSDGameMode* GetFSDGameMode(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static UFSDGameInstance* GetFSDGameInstance(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static UGameData* GetFSDGameData();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static TScriptInterface<IMissionModeManager> GetDeepDiveManager(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static ADeepCSGWorld* GetCSGWorld(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static int32 GetChangelist();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static UCampaignManager* GetCampaingManager(UObject* WorldContextObject);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
|
|
static UAsyncManager* GetAsyncManager(UObject* WorldContextObject);
|
|
|
|
};
|
|
|