DRG-Femboy-Voice/Source/FSD/Public/GameEventAnimInstance.h
2025-04-15 12:39:31 -07:00

26 lines
780 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "GameEventAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UGameEventAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float StageProgress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsEventActive;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool AreEventStartersActive;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool EventFailed;
public:
UGameEventAnimInstance();
};