DRG-Femboy-Voice/Source/FSD/Public/FragileDebrisCleaner.h
2025-04-15 12:39:31 -07:00

15 lines
424 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "FragileDebrisCleaner.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFragileDebrisCleaner : public USceneComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CleanRadius;
UFragileDebrisCleaner();
};