15 lines
424 B
C++
Executable file
15 lines
424 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/SceneComponent.h"
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#include "FragileDebrisCleaner.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UFragileDebrisCleaner : public USceneComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CleanRadius;
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UFragileDebrisCleaner();
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};
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