25 lines
692 B
C++
Executable file
25 lines
692 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataAsset.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "FormationDataItem.h"
|
|
#include "FormationData.generated.h"
|
|
|
|
UCLASS(Abstract, Blueprintable)
|
|
class UFormationData : public UDataAsset {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FFormationDataItem> FormationItems;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagQuery LeaderQuery;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagQuery MemberQuery;
|
|
|
|
public:
|
|
UFormationData();
|
|
};
|
|
|