DRG-Femboy-Voice/Source/FSD/Public/FormationData.h
2025-04-15 12:39:31 -07:00

25 lines
692 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GameplayTagContainer.h"
#include "FormationDataItem.h"
#include "FormationData.generated.h"
UCLASS(Abstract, Blueprintable)
class UFormationData : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFormationDataItem> FormationItems;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery LeaderQuery;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery MemberQuery;
public:
UFormationData();
};