DRG-Femboy-Voice/Source/FSD/Public/FloodFillLine.h
2025-04-15 12:39:31 -07:00

32 lines
929 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RoomFeature.h"
#include "RoomLinePoint.h"
#include "FloodFillLine.generated.h"
class UFloodFillSettings;
UCLASS(Blueprintable, EditInlineNew)
class UFloodFillLine : public URoomFeature {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* WallNoiseOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* CeilingNoiseOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* FloorNoiseOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseDetailNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FRoomLinePoint> Points;
public:
UFloodFillLine();
};