DRG-Femboy-Voice/Source/FSD/Public/FloatPerkEffect.h
2025-04-15 12:39:31 -07:00

23 lines
637 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "FloatPerkRankValue.h"
#include "FloatPerkEffect.generated.h"
class UFloatPerkActivation;
USTRUCT(BlueprintType)
struct FFloatPerkEffect {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFloatPerkActivation* PerkActivation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText FormattedDescription;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFloatPerkRankValue> RankValues;
FSD_API FFloatPerkEffect();
};