23 lines
637 B
C++
Executable file
23 lines
637 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "FloatPerkRankValue.h"
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#include "FloatPerkEffect.generated.h"
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class UFloatPerkActivation;
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USTRUCT(BlueprintType)
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struct FFloatPerkEffect {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFloatPerkActivation* PerkActivation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText FormattedDescription;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFloatPerkRankValue> RankValues;
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FSD_API FFloatPerkEffect();
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};
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