DRG-Femboy-Voice/Source/FSD/Public/FlaregunProjectileUpgrade.h
2025-04-15 12:39:31 -07:00

29 lines
943 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EFlaregunProjectileUpgrades.h"
#include "StandardItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "FlaregunProjectileUpgrade.generated.h"
class AActor;
class AFSDPlayerState;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UFlaregunProjectileUpgrade : public UStandardItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFlaregunProjectileUpgrades upgradeType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> ProjectileClass;
public:
UFlaregunProjectileUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(TSubclassOf<AActor> Item, TSubclassOf<AActor> upgradedItem, AFSDPlayerState* Player, EFlaregunProjectileUpgrades NewUpgradeType);
};