21 lines
860 B
C++
Executable file
21 lines
860 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/EngineTypes.h"
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#include "Particles/ParticleSystemComponent.h"
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#include "FirstPersonParticleSystemComponent.generated.h"
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class UParticleSystem;
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class USceneComponent;
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UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UFirstPersonParticleSystemComponent : public UParticleSystemComponent {
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GENERATED_BODY()
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public:
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UFirstPersonParticleSystemComponent();
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UFUNCTION(BlueprintCallable)
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static UParticleSystemComponent* SpawnFirstPersonEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte<EAttachLocation::Type> LocationType, bool bAutoDestroy);
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};
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