DRG-Femboy-Voice/Source/FSD/Public/FirstPersonParticleSystemComponent.h
2025-04-15 12:39:31 -07:00

21 lines
860 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Engine/EngineTypes.h"
#include "Particles/ParticleSystemComponent.h"
#include "FirstPersonParticleSystemComponent.generated.h"
class UParticleSystem;
class USceneComponent;
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFirstPersonParticleSystemComponent : public UParticleSystemComponent {
GENERATED_BODY()
public:
UFirstPersonParticleSystemComponent();
UFUNCTION(BlueprintCallable)
static UParticleSystemComponent* SpawnFirstPersonEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte<EAttachLocation::Type> LocationType, bool bAutoDestroy);
};