21 lines
807 B
C++
Executable file
21 lines
807 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/EngineTypes.h"
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#include "NiagaraComponent.h"
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#include "FirstPersonNiagaraComponent.generated.h"
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class UNiagaraSystem;
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class USceneComponent;
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UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UFirstPersonNiagaraComponent : public UNiagaraComponent {
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GENERATED_BODY()
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public:
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UFirstPersonNiagaraComponent();
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UFUNCTION(BlueprintCallable)
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static UNiagaraComponent* SpawnFirstPersonEmitterAttached(UNiagaraSystem* inNiagaraSystem, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte<EAttachLocation::Type> LocationType, bool inAutoDestroy);
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};
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