28 lines
1.1 KiB
C++
Executable file
28 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Net/OnlineBlueprintCallProxyBase.h"
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#include "BlueprintFindFriendSessionsResultDelegateDelegate.h"
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#include "FindFriendSessionsBlueprintCallProxy.generated.h"
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class UFindFriendSessionsBlueprintCallProxy;
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class UObject;
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UCLASS(Blueprintable)
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class UFindFriendSessionsBlueprintCallProxy : public UOnlineBlueprintCallProxyBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBlueprintFindFriendSessionsResultDelegate OnSuccess;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBlueprintFindFriendSessionsResultDelegate OnFailure;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UObject* WorldContextObject;
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UFindFriendSessionsBlueprintCallProxy();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static UFindFriendSessionsBlueprintCallProxy* FindFriendSessions(UObject* NewWorldContextObject, const FString& FriendId);
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};
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