DRG-Femboy-Voice/Source/FSD/Public/FindFriendSessionsBlueprintCallProxy.h
2025-04-15 12:39:31 -07:00

28 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Net/OnlineBlueprintCallProxyBase.h"
#include "BlueprintFindFriendSessionsResultDelegateDelegate.h"
#include "FindFriendSessionsBlueprintCallProxy.generated.h"
class UFindFriendSessionsBlueprintCallProxy;
class UObject;
UCLASS(Blueprintable)
class UFindFriendSessionsBlueprintCallProxy : public UOnlineBlueprintCallProxyBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBlueprintFindFriendSessionsResultDelegate OnSuccess;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBlueprintFindFriendSessionsResultDelegate OnFailure;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UObject* WorldContextObject;
UFindFriendSessionsBlueprintCallProxy();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UFindFriendSessionsBlueprintCallProxy* FindFriendSessions(UObject* NewWorldContextObject, const FString& FriendId);
};