DRG-Femboy-Voice/Source/FSD/Public/FakePhysicsProjectile.h
2025-04-15 12:39:31 -07:00

47 lines
1.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "FakeMoveState.h"
#include "FakeMoverState.h"
#include "ProjectileBase.h"
#include "FakePhysicsProjectile.generated.h"
class AActor;
class UFakeMoverSettings;
class UPrimitiveComponent;
UCLASS(Blueprintable)
class AFakePhysicsProjectile : public AProjectileBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFakeMoverState MoverState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_PosVel, meta=(AllowPrivateAccess=true))
FFakeMoveState PosVel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFakeMoverSettings* MoveSettings;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float InitialSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DampOmega;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float SyncTime;
AFakePhysicsProjectile();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
private:
UFUNCTION(BlueprintCallable)
void SphereBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
public:
UFUNCTION(BlueprintCallable)
void OnRep_PosVel(const FFakeMoveState& NewPosVel);
};