32 lines
1,011 B
C++
Executable file
32 lines
1,011 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "FakeMoverTarget.generated.h"
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USTRUCT(BlueprintType)
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struct FFakeMoverTarget {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float InfluenceDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TargetDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float GetCloserAirAcceleration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float GetAwayAirAcceleration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float GetCloserGroundAcceleration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float GetAwayGroundAcceleration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinDistance;
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FSD_API FFakeMoverTarget();
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};
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