DRG-Femboy-Voice/Source/FSD/Public/FakeMoverPropulsion.h
2025-04-15 12:39:31 -07:00

26 lines
760 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "FakeMoverPropulsion.generated.h"
USTRUCT(BlueprintType)
struct FFakeMoverPropulsion {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Speed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AirAcceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AirDeceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float GroundAcceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float GroundDeceleration;
FSD_API FFakeMoverPropulsion();
};