30 lines
1,010 B
C++
Executable file
30 lines
1,010 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EHackingPodState.h"
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#include "ItemDispenserAnimInstance.h"
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#include "FacilityTetherDispenserAnimInstnace.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class UFacilityTetherDispenserAnimInstnace : public UItemDispenserAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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EHackingPodState PodState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ShouldShowDispenser;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ShouldCloseFromDispenser;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ShouldShowButton;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ShouldHideButton;
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public:
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UFacilityTetherDispenserAnimInstnace();
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};
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