26 lines
837 B
C++
Executable file
26 lines
837 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "FSDXboxUtils.generated.h"
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class UObject;
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UCLASS(Blueprintable)
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class UFSDXboxUtils : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UFSDXboxUtils();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void ShowStoreUIForStoreItem(UObject* WorldContextObject, const FString& storeItemName);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void ShowStoreUI(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool ShowCheatTerminal();
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static bool IsDCLCheckComplete(UObject* WorldContextObject);
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};
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