DRG-Femboy-Voice/Source/FSD/Public/FSDWidgetEffectsComponent.h
2025-04-15 12:39:31 -07:00

70 lines
3.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "CustomCounter.h"
#include "CustomCounterDelegateDelegate.h"
#include "EMoveType.h"
#include "EPingType.h"
#include "WidgetFade.h"
#include "WidgetMover.h"
#include "WidgetPing.h"
#include "WidgetTextCounter.h"
#include "FSDWidgetEffectsComponent.generated.h"
class UObject;
class UTextBlock;
class UUserWidget;
class UWidget;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFSDWidgetEffectsComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FWidgetPing> WidgetPings;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FWidgetFade> WidgetFades;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FWidgetTextCounter> WidgetTextCounters;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FCustomCounter> CustomCounters;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FWidgetMover> WidgetMovers;
public:
UFSDWidgetEffectsComponent();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void StartTextCounter(UObject* WorldContext, UPARAM(Ref) UTextBlock*& Widget, float Start, float End, float Duration, int32 MaxDigits, float StartDelay);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void StartCounter(UObject* WorldContext, UObject* Owner, float Start, float End, float Duration, const FCustomCounterDelegate& OnCount, float StartDelay);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void PingWidget(UObject* WorldContext, UWidget* Widget, float Amount, float Duration, EPingType PingType, float StartDelay);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void MoveWidget(UObject* WorldContext, UUserWidget* Widget, FVector2D Start, FVector2D End, float Duration, EMoveType MoveType, float StartDelay);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void MoveOutWidget(UObject* WorldContext, UUserWidget* Widget, FVector2D MoveToOffset, float Duration, float StartDelay);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void MoveInWidget(UObject* WorldContext, UUserWidget* Widget, FVector2D MoveFromOffset, float Duration, float StartDelay);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void FadeWidget(UObject* WorldContext, UUserWidget* Widget, float StartFade, float EndFade, float Duration, float StartDelay);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void FadeOutWidget(UObject* WorldContext, UUserWidget* Widget, float Duration, float StartDelay);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void FadeInWidget(UObject* WorldContext, UUserWidget* Widget, float Duration, float StartDelay);
};