DRG-Femboy-Voice/Source/FSD/Public/FSDUserWidget.h
2025-04-15 12:39:31 -07:00

67 lines
1.8 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/SlateWrapperTypes.h"
#include "Blueprint/UserWidget.h"
#include "VisibilityChangedDelegateDelegate.h"
#include "FSDUserWidget.generated.h"
class AFSDPlayerState;
class AItem;
class APlayerCharacter;
UCLASS(Blueprintable, EditInlineNew)
class FSD_API UFSDUserWidget : public UUserWidget {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVisibilityChangedDelegate OnVisibilityChangedFSD;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
APlayerCharacter* Character;
public:
UFSDUserWidget();
protected:
UFUNCTION(BlueprintCallable)
void SetOpacity(float alpha);
public:
UFUNCTION(BlueprintCallable)
void ScaleByBaseResolution();
protected:
UFUNCTION(BlueprintCallable)
void Refresh();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveNewVisibility(ESlateVisibility NewVisibility);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnCloseMenuReleased(bool& Handled);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnCloseMenuPressed(bool& Handled);
UFUNCTION(BlueprintCallable)
bool HasCharacter();
UFUNCTION(BlueprintCallable, BlueprintPure)
float GetOpacity() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
AFSDPlayerState* GetFSDPlayerState();
UFUNCTION(BlueprintCallable, BlueprintPure)
AItem* GetEquippedItem() const;
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
float GetBaseResolutionScale() const;
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BP_OnRefresh();
};