20 lines
585 B
C++
Executable file
20 lines
585 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "FSDSeasonExpiryResponse.generated.h"
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USTRUCT(BlueprintType)
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struct FFSDSeasonExpiryResponse {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString SeasonExpirationTimeSteam;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString SeasonExpirationTimeSony;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString SeasonExpirationTimeGDK;
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FSD_API FFSDSeasonExpiryResponse();
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};
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