21 lines
540 B
C++
Executable file
21 lines
540 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "FSDPlayerStart.generated.h"
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class AFSDPlayerController;
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class UPlayerCharacterID;
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UCLASS(Blueprintable)
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class AFSDPlayerStart : public AActor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPlayerCharacterID* PrefferedClassID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AFSDPlayerController* usedBy;
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AFSDPlayerStart();
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};
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