21 lines
555 B
C++
Executable file
21 lines
555 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "FSDPhysicsActor.generated.h"
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UCLASS(Blueprintable)
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class AFSDPhysicsActor : public AActor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MovementUpdateFrequency;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MovementUpdateEventTriggeredFrequency;
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AFSDPhysicsActor();
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UFUNCTION(BlueprintCallable)
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void ForceMovementUpdate();
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};
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