DRG-Femboy-Voice/Source/FSD/Public/FSDPhysicsActor.h
2025-04-15 12:39:31 -07:00

21 lines
555 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FSDPhysicsActor.generated.h"
UCLASS(Blueprintable)
class AFSDPhysicsActor : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MovementUpdateFrequency;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MovementUpdateEventTriggeredFrequency;
AFSDPhysicsActor();
UFUNCTION(BlueprintCallable)
void ForceMovementUpdate();
};