62 lines
2.5 KiB
C++
Executable file
62 lines
2.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "EBlueprintablePrivilegeResults.h"
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#include "EBlueprintableUserPrivileges.h"
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#include "EInviteBlockReason.h"
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#include "OnGetIsUpdatePendingBPDelegate.h"
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#include "OnGetUserPrivilegeCompleteBPDelegateDelegate.h"
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#include "OnProfileUIClosedBPDelegate.h"
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#include "OnShowWebUrlClosedBPDelegate.h"
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#include "FSDOnlineSystemUtils.generated.h"
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class APlayerState;
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class UFSDGameInstance;
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class UObject;
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UCLASS(Blueprintable)
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class UFSDOnlineSystemUtils : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UFSDOnlineSystemUtils();
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UFUNCTION(BlueprintCallable)
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static void TryToResolvePrivilege(const APlayerState* PlayerState, EBlueprintableUserPrivileges Privilege, EBlueprintablePrivilegeResults reason);
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UFUNCTION(BlueprintCallable)
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static void ShowUpgradeAccountUI();
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UFUNCTION(BlueprintCallable)
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static void ShowAccountPicker(UFSDGameInstance* gInstance, const int32 GamePlayerID);
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UFUNCTION(BlueprintCallable)
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static void OpenURLInOverlay(const FString& URL, FOnShowWebUrlClosedBP OnOverlayClosed);
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UFUNCTION(BlueprintCallable)
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static void OpenProfileWithEvent(APlayerState* Requestor, APlayerState* Requestee, FOnProfileUIClosedBP OnProfileWindowClosed);
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UFUNCTION(BlueprintCallable)
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static void OpenProfileByUserId(APlayerState* Requestor, const FString& RequesteeUserID);
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UFUNCTION(BlueprintCallable)
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static void OpenProfile(APlayerState* Requestor, APlayerState* Requestee);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FText OnlinePlayBlockReasonToString(EBlueprintablePrivilegeResults reason);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static void GetOnlinePlayBlockReasons(TArray<EBlueprintablePrivilegeResults>& reasons);
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UFUNCTION(BlueprintCallable)
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static void GetIsUpdatePending(const FOnGetIsUpdatePendingBP& Delegate);
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UFUNCTION(BlueprintCallable)
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static void GetIsPrivilegeAllowed(const APlayerState* PlayerState, EBlueprintableUserPrivileges Privilege, const FOnGetUserPrivilegeCompleteBPDelegate& Delegate);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FText GetInviteFeatureBlockReason(UObject* WorldContextObject, EInviteBlockReason reason);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static EInviteBlockReason CanPlayerInvite(UObject* WorldContextObject);
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};
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