32 lines
1.1 KiB
C++
Executable file
32 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DeveloperSettings.h"
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#include "MissionHazardSetting.h"
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#include "FSDMissionSettings.generated.h"
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class UDifficultySetting;
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class UGeneratedMission;
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class UObject;
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UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game)
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class UFSDMissionSettings : public UDeveloperSettings {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSoftObjectPath DefaultRoomGenerator;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<int32, FMissionHazardSetting> MissionComplexitySettings;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<int32, FMissionHazardSetting> MissionDurationSettings;
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public:
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UFSDMissionSettings();
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static float GetTotalHazardBonus(UObject* WorldContextObject, UGeneratedMission* mission, UDifficultySetting* DifficultySetting);
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};
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