29 lines
914 B
C++
Executable file
29 lines
914 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Net/OnlineBlueprintCallProxyBase.h"
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#include "Net/OnlineBlueprintCallProxyBase.h"
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#include "FoundSessionResultDelegate.h"
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#include "FSDLookupSessionId.generated.h"
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class UFSDLookupSessionId;
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class UObject;
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UCLASS(Blueprintable, MinimalAPI)
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class UFSDLookupSessionId : public UOnlineBlueprintCallProxyBase {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFoundSessionResult OnSuccess;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEmptyOnlineDelegate OnFailure;
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public:
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UFSDLookupSessionId();
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private:
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static UFSDLookupSessionId* FSDLookupSessionId(UObject* WorldContextObject, const FString& SessionKey);
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};
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