DRG-Femboy-Voice/Source/FSD/Public/FSDLookupSessionId.h
2025-04-15 12:39:31 -07:00

29 lines
914 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Net/OnlineBlueprintCallProxyBase.h"
#include "Net/OnlineBlueprintCallProxyBase.h"
#include "FoundSessionResultDelegate.h"
#include "FSDLookupSessionId.generated.h"
class UFSDLookupSessionId;
class UObject;
UCLASS(Blueprintable, MinimalAPI)
class UFSDLookupSessionId : public UOnlineBlueprintCallProxyBase {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFoundSessionResult OnSuccess;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FEmptyOnlineDelegate OnFailure;
public:
UFSDLookupSessionId();
private:
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UFSDLookupSessionId* FSDLookupSessionId(UObject* WorldContextObject, const FString& SessionKey);
};