DRG-Femboy-Voice/Source/FSD/Public/FSDGameplayStatics.h
2025-04-15 12:39:31 -07:00

41 lines
1.9 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "DecalData.h"
#include "ScaledEffect.h"
#include "FSDGameplayStatics.generated.h"
class AActor;
class UAudioComponent;
class UDecalComponent;
class UFXSystemComponent;
class UMaterialInterface;
class UObject;
UCLASS(Blueprintable)
class UFSDGameplayStatics : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UFSDGameplayStatics();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UFXSystemComponent* SpawnScaledEmitterAtLocation(UObject* WorldContextObject, FScaledEffect ScaledEffect, FVector Location, FRotator Rotation, bool bAutoDestroy);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UDecalComponent* SpawnDecalData(const UObject* WorldContextObject, const FVector& Location, const FVector& UpVector, const FDecalData& DecalData, bool randomRollRotation);
UFUNCTION(BlueprintCallable)
static UDecalComponent* SpawnDecalAtActor(AActor* Actor, UMaterialInterface* DecalMaterial, float Size, float Duration, float FadeDuration);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UDecalComponent* SpawnDecal(const UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& Location, const FVector& UpVector, float Size, float Duration, float FadeDuration);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void SetControllerVibrationSubmixSend(const UObject* WorldContextObject, UAudioComponent* AudioComponent, float SendLevel);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void SetControllerSpeakerSubmixSend(const UObject* WorldContextObject, UAudioComponent* AudioComponent, float SendLevel);
};