DRG-Femboy-Voice/Source/FSD/Public/FSDGameModeSpaceRig.h
2025-04-15 12:39:31 -07:00

27 lines
740 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ESpacerigStartType.h"
#include "FSDGameMode.h"
#include "FSDGameModeSpaceRig.generated.h"
class AActor;
class AFSDPlayerController;
UCLASS(Blueprintable, MinimalAPI, NonTransient)
class AFSDGameModeSpaceRig : public AFSDGameMode {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 AmountOfPlayersSpawnedInMedbay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool StartedSession;
public:
AFSDGameModeSpaceRig();
UFUNCTION(BlueprintCallable)
AActor* GetFreeSpawnOfType(ESpacerigStartType aType, AFSDPlayerController* AController);
};