21 lines
636 B
C++
Executable file
21 lines
636 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DeveloperSettings.h"
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#include "FSDDebrisSettings.generated.h"
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UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game)
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class UFSDDebrisSettings : public UDeveloperSettings {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSoftObjectPath DefaultInfluencerDensityCurve;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSoftObjectPath DefaultInfluencerSizeCurve;
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public:
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UFSDDebrisSettings();
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};
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