DRG-Femboy-Voice/Source/FSD/Public/FSDCreateSessionCallbackProxy.h
2025-04-15 12:39:31 -07:00

26 lines
995 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Net/OnlineBlueprintCallProxyBase.h"
#include "Net/OnlineBlueprintCallProxyBase.h"
#include "FSDCreateSessionCallbackProxy.generated.h"
class APlayerController;
class UFSDCreateSessionCallbackProxy;
class UObject;
UCLASS(Blueprintable, MinimalAPI)
class UFSDCreateSessionCallbackProxy : public UOnlineBlueprintCallProxyBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FEmptyOnlineDelegate OnSuccess;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FEmptyOnlineDelegate OnFailure;
UFSDCreateSessionCallbackProxy();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UFSDCreateSessionCallbackProxy* FSDCreateSession(UObject* WorldContextObject, APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN, bool bFriendsOnly);
};