26 lines
995 B
C++
Executable file
26 lines
995 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Net/OnlineBlueprintCallProxyBase.h"
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#include "Net/OnlineBlueprintCallProxyBase.h"
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#include "FSDCreateSessionCallbackProxy.generated.h"
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class APlayerController;
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class UFSDCreateSessionCallbackProxy;
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class UObject;
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UCLASS(Blueprintable, MinimalAPI)
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class UFSDCreateSessionCallbackProxy : public UOnlineBlueprintCallProxyBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEmptyOnlineDelegate OnSuccess;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEmptyOnlineDelegate OnFailure;
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UFSDCreateSessionCallbackProxy();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static UFSDCreateSessionCallbackProxy* FSDCreateSession(UObject* WorldContextObject, APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN, bool bFriendsOnly);
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};
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