DRG-Femboy-Voice/Source/FSD/Public/FSDCloudLoadSave.h
2025-04-15 12:39:31 -07:00

30 lines
934 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "SDCloudFailedDelegate.h"
#include "SDCloudLoadDelegate.h"
#include "FSDCloudLoadSave.generated.h"
class UFSDCloudSaveHandler;
UCLASS(Blueprintable)
class UFSDCloudLoadSave : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSDCloudLoad OnCloudLoadAll;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSDCloudFailed OnCloudLoadAllFailed;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFSDCloudSaveHandler* CloudSaveHandler;
public:
UFSDCloudLoadSave();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
void StartCloudLoadAll(UObject* WorldContextObject, int32 Index, int32 Offset);
};