22 lines
545 B
C++
Executable file
22 lines
545 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/AssetManager.h"
|
|
#include "FSDAssetManager.generated.h"
|
|
|
|
class UGameData;
|
|
|
|
UCLASS(Blueprintable, Config=Game)
|
|
class UFSDAssetManager : public UAssetManager {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UGameData* GameData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UGameData> GameDataPath;
|
|
|
|
public:
|
|
UFSDAssetManager();
|
|
};
|
|
|