DRG-Femboy-Voice/Source/FSD/Public/ExterminationReward.h
2025-04-15 12:39:31 -07:00

31 lines
833 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "RunningMissionBP.h"
#include "ExterminationReward.generated.h"
class AActor;
class UResourceData;
UCLASS(Abstract, Blueprintable)
class UExterminationReward : public URunningMissionBP {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UResourceData* Resource;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AwardSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer AllowedFilter;
public:
UExterminationReward();
protected:
UFUNCTION(BlueprintCallable)
void OnEnemyKilled(const FGameplayTagContainer& GameplayTags, AActor* killedEnemy);
};