DRG-Femboy-Voice/Source/FSD/Public/ExplosiveBarrelEvent.h
2025-04-15 12:39:31 -07:00

17 lines
394 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameEvent.h"
#include "ExplosiveBarrelEvent.generated.h"
class UDamageComponent;
UCLASS(Blueprintable)
class AExplosiveBarrelEvent : public AGameEvent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageComponent* EndDamage;
AExplosiveBarrelEvent();
};