17 lines
394 B
C++
Executable file
17 lines
394 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameEvent.h"
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#include "ExplosiveBarrelEvent.generated.h"
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class UDamageComponent;
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UCLASS(Blueprintable)
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class AExplosiveBarrelEvent : public AGameEvent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDamageComponent* EndDamage;
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AExplosiveBarrelEvent();
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};
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