30 lines
822 B
C++
Executable file
30 lines
822 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ExampleUpdatedDelegateDelegate.h"
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#include "ExampleActor.generated.h"
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UCLASS(Blueprintable)
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class AExampleActor : public AActor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FExampleUpdatedDelegate OnExampleUpdatedEvent;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Field;
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public:
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AExampleActor();
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_ExampleFunction();
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UFUNCTION(BlueprintCallable, Client, Reliable)
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void Client_ExampleFunction();
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UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
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void All_ExampleFunction();
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};
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