68 lines
2 KiB
C++
Executable file
68 lines
2 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "BootUpDelegateDelegate.h"
|
|
#include "EInputKeys.h"
|
|
#include "EventStarterButton.generated.h"
|
|
|
|
class APlayerCharacter;
|
|
class USceneComponent;
|
|
class USingleUsableComponent;
|
|
|
|
UCLASS(Blueprintable)
|
|
class AEventStarterButton : public AActor {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
USceneComponent* Root;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
USingleUsableComponent* Usable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FBootUpDelegate OnBootupEvent;
|
|
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_Booted, meta=(AllowPrivateAccess=true))
|
|
bool Booted;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_OpenForUse, meta=(AllowPrivateAccess=true))
|
|
bool IsOpenForUse;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
|
|
bool IsEventActive;
|
|
|
|
public:
|
|
AEventStarterButton();
|
|
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetIsEventActive(bool NewIsEventActive);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnUseProgress(float Progress);
|
|
|
|
protected:
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnRep_OpenForUse();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnRep_Booted();
|
|
|
|
public:
|
|
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
|
void OnOpenedForUse(bool wasOpened);
|
|
|
|
protected:
|
|
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
|
|
void OnBooted();
|
|
|
|
public:
|
|
UFUNCTION(BlueprintCallable)
|
|
void CloseForUse(APlayerCharacter* User, EInputKeys Key);
|
|
|
|
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
|
|
void BootUpEvent();
|
|
|
|
};
|
|
|