30 lines
875 B
C++
Executable file
30 lines
875 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EnhancedTrace.generated.h"
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class APlayerCharacter;
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class UHitscanBaseComponent;
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USTRUCT(BlueprintType)
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struct FEnhancedTrace {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UHitscanBaseComponent> Component;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<APlayerCharacter> Instigator;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector Origin;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector Direction;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector HitPoint;
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FSD_API FEnhancedTrace();
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};
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