DRG-Femboy-Voice/Source/FSD/Public/EnemyTemperatureStatusEffectItem.h
2025-04-15 12:39:31 -07:00

23 lines
675 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "StatusEffectItem.h"
#include "EnemyTemperatureStatusEffectItem.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UEnemyTemperatureStatusEffectItem : public UStatusEffectItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float WarmingRate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float UnFreezeTemperature;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TemperatureChangeScaleModifier;
public:
UEnemyTemperatureStatusEffectItem();
};