DRG-Femboy-Voice/Source/FSD/Public/EnemyTemperatureReplicatorComponent.h
2025-04-15 12:39:31 -07:00

60 lines
2.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "FloatDelegateDelegate.h"
#include "EnemyTemperatureReplicatorComponent.generated.h"
class UEnemyTemperatureComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UEnemyTemperatureReplicatorComponent : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatDelegate OnTemperatureEffectChanged;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatDelegate OnIsFrozenChanged;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatDelegate OnIsOnFireChanged;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UEnemyTemperatureComponent> EnemyTemperatureComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_TemperatureEffect, meta=(AllowPrivateAccess=true))
int32 TemperatureEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_IsFrozen, meta=(AllowPrivateAccess=true))
bool bIsFrozen;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_IsOnFire, meta=(AllowPrivateAccess=true))
bool bIsOnFire;
public:
UEnemyTemperatureReplicatorComponent();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_TemperatureEffect();
UFUNCTION(BlueprintCallable)
void OnRep_IsOnFire();
UFUNCTION(BlueprintCallable)
void OnRep_IsFrozen();
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsOnFire() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsFrozen() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
float GetTemperatureEffect() const;
};