DRG-Femboy-Voice/Source/FSD/Public/EnemySpawnItem.h
2025-04-15 12:39:31 -07:00

22 lines
578 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemySpawnItem.generated.h"
class UEnemyDescriptor;
USTRUCT(BlueprintType)
struct FEnemySpawnItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UEnemyDescriptor* enemy;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Count;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float VeteranComposition;
FSD_API FEnemySpawnItem();
};