25 lines
720 B
C++
Executable file
25 lines
720 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimNotifies/AnimNotify.h"
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#include "EnemySpawnEffectsByKeyAnimNotify.generated.h"
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class UEnemySpawnEffectsKey;
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UCLASS(Blueprintable, CollapseCategories, MinimalAPI)
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class UEnemySpawnEffectsByKeyAnimNotify : public UAnimNotify {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UEnemySpawnEffectsKey* EffectKey;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 Attached: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName SocketName;
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public:
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UEnemySpawnEffectsByKeyAnimNotify();
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};
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