DRG-Femboy-Voice/Source/FSD/Public/EnemySpawnEffectsByKeyAnimNotify.h
2025-04-15 12:39:31 -07:00

25 lines
720 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "EnemySpawnEffectsByKeyAnimNotify.generated.h"
class UEnemySpawnEffectsKey;
UCLASS(Blueprintable, CollapseCategories, MinimalAPI)
class UEnemySpawnEffectsByKeyAnimNotify : public UAnimNotify {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnemySpawnEffectsKey* EffectKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 Attached: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SocketName;
public:
UEnemySpawnEffectsByKeyAnimNotify();
};