12 lines
238 B
C++
Executable file
12 lines
238 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "EnemyPlaySoundKey.generated.h"
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UCLASS(Blueprintable)
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class UEnemyPlaySoundKey : public UDataAsset {
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GENERATED_BODY()
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public:
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UEnemyPlaySoundKey();
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};
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