DRG-Femboy-Voice/Source/FSD/Public/EnemyPlaySoundByKeyAnimNotify.h
2025-04-15 12:39:31 -07:00

31 lines
928 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "EnemyPlaySoundByKeyAnimNotify.generated.h"
class UEnemyPlaySoundKey;
UCLASS(Blueprintable, CollapseCategories, MinimalAPI)
class UEnemyPlaySoundByKeyAnimNotify : public UAnimNotify {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnemyPlaySoundKey* SoundKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float VolumeMultiplier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float PitchMultiplier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bFollow: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName AttachName;
public:
UEnemyPlaySoundByKeyAnimNotify();
};