9 lines
300 B
C++
Executable file
9 lines
300 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "EnemyKilledDelegateDelegate.generated.h"
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class AActor;
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UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FEnemyKilledDelegate, const FGameplayTagContainer&, enemyTags, AActor*, killedEnemy);
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