DRG-Femboy-Voice/Source/FSD/Public/EnemyDetonationStatusEffectItem.h
2025-04-15 12:39:31 -07:00

20 lines
540 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "StatusEffectItem.h"
#include "EnemyDetonationStatusEffectItem.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UEnemyDetonationStatusEffectItem : public UStatusEffectItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool FireDetonation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IceDetonation;
public:
UEnemyDetonationStatusEffectItem();
};