DRG-Femboy-Voice/Source/FSD/Public/EnemyDebris.h
2025-04-15 12:39:31 -07:00

19 lines
440 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemyDebris.generated.h"
class UDebrisBase;
USTRUCT(BlueprintType)
struct FEnemyDebris {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float InfluenceRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UDebrisBase*> Debris;
FSD_API FEnemyDebris();
};