33 lines
1,013 B
C++
Executable file
33 lines
1,013 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CharacterProgress.h"
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#include "PlayerProgress.h"
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#include "EndMissionResult.generated.h"
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class USchematic;
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USTRUCT(BlueprintType)
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struct FEndMissionResult {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPlayerProgress PreviousPlayerProgress;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPlayerProgress PlayerProgress;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCharacterProgress PreviousCharacterProgress;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCharacterProgress CharacterProgress;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USchematic* RewardedSchematic;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bReadyForUse;
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FSD_API FEndMissionResult();
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};
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