DRG-Femboy-Voice/Source/FSD/Public/EliteEnemyEntry.h
2025-04-15 12:39:31 -07:00

35 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EEnemyHealthScaling.h"
#include "EliteEnemyBan.h"
#include "Templates/SubclassOf.h"
#include "EliteEnemyEntry.generated.h"
class UActorComponent;
class UStatusEffect;
USTRUCT(BlueprintType)
struct FEliteEnemyEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float HeroChance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> StatusEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<UActorComponent>> ComponentsToAdd;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool OverrideHealthScaling;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FEliteEnemyBan> Bans;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EEnemyHealthScaling HealthScalingOverride;
FSD_API FEliteEnemyEntry();
};