37 lines
1.1 KiB
C++
Executable file
37 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AmmoDrivenWeapon.h"
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#include "DualWieldWeapon.generated.h"
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class UAnimMontage;
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class UFXSystemAsset;
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class UFirstPersonSkeletalMeshComponent;
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class USkeletalMeshComponent;
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UCLASS(Abstract, Blueprintable)
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class ADualWieldWeapon : public AAmmoDrivenWeapon {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFirstPersonSkeletalMeshComponent* FPMeshLeft;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USkeletalMeshComponent* TPMeshLeft;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* WPN_Left_Reload;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* WPN_Left_TP_Reload;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFXSystemAsset* CasingParticlesLeft;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName MuzzleLeft;
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public:
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ADualWieldWeapon();
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};
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