DRG-Femboy-Voice/Source/FSD/Public/DualWieldWeapon.h
2025-04-15 12:39:31 -07:00

37 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AmmoDrivenWeapon.h"
#include "DualWieldWeapon.generated.h"
class UAnimMontage;
class UFXSystemAsset;
class UFirstPersonSkeletalMeshComponent;
class USkeletalMeshComponent;
UCLASS(Abstract, Blueprintable)
class ADualWieldWeapon : public AAmmoDrivenWeapon {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFirstPersonSkeletalMeshComponent* FPMeshLeft;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* TPMeshLeft;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* WPN_Left_Reload;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* WPN_Left_TP_Reload;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFXSystemAsset* CasingParticlesLeft;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName MuzzleLeft;
public:
ADualWieldWeapon();
};